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Games & VR • Context: personal Status: In Progress 2026

VR Sigil Casting Prototype

An Unreal Engine VR prototype that captures hand-drawn sigils and prepares the drawing data for recognition.

My role

Developer — personal prototype

I'm developing the prototype, starting with drawing-point capture, 3D-to-2D conversion and early resampling and recognition work.

Tools

Unreal Engine 5BlueprintsVRSigil preprocessing
01VR Point Capture3D hand input023D-to-2D ConversionPlane mapping03Point ResamplingEarly preprocessing04Recognition WorkIn development
VR point capture, 3D-to-2D conversion and early preprocessing Prototype stages

Overview

The aim is to let players draw sigils in the air and use gestures to cast spells. I'm building the input and recognition foundations before the wider spell system.

Technical details

The current work captures drawing points and maps the movement into a 2D representation for preprocessing. Consistency across hand orientation and viewpoint remains an important part of the prototype.

Outcome

Point capture and early preprocessing are working. Recognition, spell composition and casting remain in development.

Related skills