Games & VR • Context: personal Status: In Progress 2026
VR Sigil Casting Prototype
An Unreal Engine VR prototype that captures hand-drawn sigils and prepares the drawing data for recognition.
My role
Developer — personal prototype
I'm developing the prototype, starting with drawing-point capture, 3D-to-2D conversion and early resampling and recognition work.
Tools
Unreal Engine 5BlueprintsVRSigil preprocessing
Overview
The aim is to let players draw sigils in the air and use gestures to cast spells. I'm building the input and recognition foundations before the wider spell system.
Technical details
The current work captures drawing points and maps the movement into a 2D representation for preprocessing. Consistency across hand orientation and viewpoint remains an important part of the prototype.
Outcome
Point capture and early preprocessing are working. Recognition, spell composition and casting remain in development.